
A fourth classification of "city" is used to allow the game to simulate medium and heavy bomber raids of industrial infrastructure without the strategic bombers being excessively powerful against military units. Units are further broken down into land, air and sea classifications, and the chance for a specific unit to hit an enemy unit is different according to the unit type.

Each unit involved in combat is given the chance to attack an opposition unit during each turn of combat.

The chance to hit value can be further Modified by supply level, technology, and terrain. Included with the game are scenarios which start in 1936, 1939, 1941 or 1944, each crafted to reflect the historical situation at that time, while players may design their own scenarios using the either included scenario editor or SQL programming.Ĭombat in Making History is resolved through a random number generator and the arbitrary chance to hit, inflict damage and absorb the damage of various unit types. In Making History players control the nation of their choice through a period of World War II and the years preceding it, as defined by the scenario selected.

